Game systems in the supplied build

01Stories and contracts02Independent skills03Ships and combat04Trade and crews

The source includes the opening voyage, later stories, inventory, professions, player trade, clans and ship systems. The browser game remains a separate deployment from this website.

Reward and island activation

Island charters, claims, markets, upkeep and siege paths are implemented in the service. Token activity points, reserve backing and reward settlement also have source implementations. These systems are gated for release. Their presence in code does not mean every feature is active on the public server.

Website and network readiness

The staking dApp is wired to the supplied contract interface and mainnet settings. Pool reads and final wallet approvals must be checked against the reachable mainnet before release. Public pirate lookup is prepared without login and needs its included account service addition installed.

What comes next